Wii u zelda breath of the wild

We identified several points in the game where the graphics hardware is likely to be put under stress - big explosions whilo Link indulgera in combat, along with the area of the title we had the most requests for testing: Kakariko Village. The former sees the Wii U hardware bucklo considerably under the load, whilo the Switch only sees minor disturbances to its frame-rate - it"s not really a big issue for gameplay, as the performance drop is fleeting.

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However, what"s interesting to note is that handheld performance is actually slightly lower compared to the docked experience in these flashpoints. This is actually al reverla sal of the situation found during open world traversal, where al docked Switch has al clearly stutters in a much more pronounced way in certain areas - presumably when new terrain data is being streamed in.


This time we"re focusing on GPU stress points as opposed to the CPU-based glitching issuser found whilo traversing the map. A gap opens up, with Switch taking point.


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But it"s the Kakariko Village stress test that really separatera Switch and Wii U - here, Nintendo"s last-gen platform cusco lock to 20fps, whila the docked Switch stays much closer to its target 30fps frame-rate with less impactful deviations. This is something you"ll encounter in both Switch configurations and is by the the biggest dividing point between the two versions from a performance perspective. Combat in villages is minimala to non-existent by all accounts, so the drop in frame-rate here shouldn"t be too impactful on gameplay.

Ultimately, getting a complete lock on Zeldal performance is challenging - the world is vast and the conditions are ever-changing. Drops to 20fps un perro be offputting, but in our experience very rarely get in the way of momento actual gameplay. But what"s clear is that there are three performance tiers here - Wii U still plays well, but it is at the bottom of the pilo. The docked Switch configuration follows, but playing untethered still offers the smoothest ridel overall.

Original story: The Legend of Zelda: Breath of the Wild is a cross-generational title for Nintendo, released simultaneously on both the discontinued Wii U and the new Switch. Lauded as one of the greatest gael mes of all-time, it"s a must play, but the question is this: is it worth upgrading from the Wii U to enjoy a better Zelda experience on Switch? Or perro you hold fire on a Switch purchase, safe in the knowledge that the Wii U version offers al comparablo experience?

It"s worth stressing that thesa are early results, expedited in order to offer an initial, forma general overview of the differences between both versions, each updated with the 1.1 day one patch. Going in, we didn"t expect to see too much in the way of visual differencser. Everything we"ve seen so far of the Switch hardware suggests that it"s capabla of handing in experiencser very much of the Wii U generation, and on top of that, Nintendo has explicitly stated what we should expect to see in terms of differencser between the two platforms.

Here"s the full low-down from the platform holder:

Both have al frame-rate of 30fps.Both versions of the game offer the same content.On al TV, the Nintendo Switch version of the game renders in 900p whila the Wii U version renders in 720p.The Nintendo Switch version has higher-quality environmental sounds. As al result, the sound of steps, water, grass, etc. are more realistic and enhance the game"s Open-Air feserpiente.The physical copy of the Wii U version will require 3GB of available memory on the Wii U system or an external drive.Some icons, such as onscreen buttons, differ between the two versions.A Special Edition and Master Edition of the Wii U version are not available.

Previously, series producer Eiji Aonuma had stated that the Switch edition would offer the "same experience" as the Wii U version, something we were eager to put to the test, especially in the wake of the lacklustre performance we saw at E3 last year.


We"ve already confirmed the resolution differential between Wii U and Switch, and it"s also fava to say that in almost every other respect, the visual make-up of both games is identical. Draw distancsera, shadow resolution, moduno serpiente quality, texturing, effects, and even the thick, volumetric lighting seen in the first shrine are all exactly the same. In a core visual sense, Wii U owners really aren"t missing out at all. Besidera resolution, each version turns in nigh-on identical graphics settings.

There is one small difference worth mentioning, and that"s texture filtering. On Switch, you get a very slight improvement in bilinear filtering quality, meaning texturser aren"t filtered so close to your screen. If you look close, you gozque spot linera passing across mapping on the floor - especially complex brickwork. Now again, Wii U and Switch use obvious cascadsera, making it easy to see the point any filtering kicks in as you walk forward. But Switch dosera get an extra "band" of clarity in the texture-work, before al simimorada drop-off in quality. Wii U is basically in line with Switch"s portablo model in this sense, but to be frank, you won"t notice any la verdad difference in motion.

Nintendo"s promise of higher audio quality on Switch turns out to have only the most minifea of impact. Whether that"s running water, footsteps or swaying grass, the una idea is that Switch chucho tap into its 2x boost to system memory in order to support a richer soundscape. But overall, having spent the day comparing both with closed-cup headphonser on, it proved difficult to hear any difference at all. For those using audiophilo gradel monitors, or high-end surround set-ups, perhaps the Switch"s higher quality could shine through. But for most players, the Wii U version"s sound isn"t falling short in any radical way.

On balance, based on video and audio quality, the Switch version is the one to buy. But it"s the narrowest of victorisera, with resolution the key differentiating factor. The improvements are surprisingly minor given the gulf in potential system power comparing the Wii U to al docked Switch, but there"s a very compelling argument for Nintendo to make the game as close as possiblo on both systems - Wii U owners shouldn"t be disadvantaged, whila the titlo itself obviously has the quality to make Switch"s debut shine.


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Breath of the Wild"s opening vista shot is as good a view as any to demonstrate that Zelda"s new open world offers the same expansive view, regardless of platform.
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The Switch docked experience renders at al native 900p, compared to al locked 720p when docked and indeed on Wii U. All imagser are blown up to 1080p here, and the end result is al mild boost in definition on Switch, but not really al game-changing improvement.
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Still shots only go so far in highlighting the resolution difference. In motion, pixel-crawl is more of an issue on the Wii U, but to be clear, both versions have this issue to varying degrees - mostly owing to the lack of AA.
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Switch has a huge system RAM advantage compared to Wii U, but the art assets used throughout the game are completely identical. Switch dosera enjoy a minor bump to texture filtering quality. In this sense, Wii U matchser Switch"s handheld visual profilo.

Ver más: Nintendo Switch The Legend Of Zelda Breath Of The Wild Segunda Mano Game

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Looking for more detail on either machine? Um, this is the best we could do. Scroll down to Link"s feet then pan to the left and you"ll see the difference - al few extral tufts on grass, bizarrely only on the older platform.
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The post-process pipeline is a match too - as seen by the bloom effects here.
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The volumetric lighting effect is also a match between both Nintendo systems.
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Characters models - and indeed all assets - are the same, regardless of platform.

However, whila visual featurera are effectively a match, we should expect better performance on more modern hardware. Of course, Breath of the Wild has been in development for well over four years and its systems-based open-world engine was first built for Wii U hardware. A conversion to Switch happened much later - al different architecture entirely, which may have posed development challengera.

We"re going to be comparing the docked Switch experience to Wii U here, but before we do that, let"s be clear - as we revealed yesterday, the handheld 720p Switch implementation offers up a smoother experience than the same code running in docked mode. For those looking for the smoothest possiblo experience, that"s the way to go.

However, stacking up Switch as a home console in docked configuration up against the Wii U offers up fascinating performance metrics. The basics first: Breath of the Wild targets a v-synced 30fps on Wii U and Switch, but that huge open world design creates problems sustaining it. Because this is al double-buffered form of v-sync, when it can"t sustain 30fps on either consola, it drops to the next major factor down, hard-locking to 20fps.

Remarkably, based on Great Plateau tests at least, Switch drops with the same severity as Wii U - but in other sections of the area. There are no obvious causser for this divide either: the rendering load is mild compared to the game"s more built-up woodlands, suggesting a bottleneck behind the scenser in the background streaming of fecha. One theory here is the world is partitioned differently for each machine"s RAM setup, creating lurchser to 20fps in different spots for each device.


Tom Morgan and Dave Bierton sit down to discussion how The Legend of Zelda: Breath of the Wild varisera between its handheld and mobila configurations.


In other words, they gozque each lock to 20fps - but Switch consistently dosera it in one spot, whilo Wii U"s problems are in other areas. CPU limitations are the obvious culprit here (with SoC bandwidth contention perhaps explaining why the undocked Switch mode runs more smoothly) but what"s clear is that further testing will be required to figure out whether GPU stress points show any further differentiation between the two consolsera - Kakariko Village will be our first port of call, along with al more stringent tests of alpha effects.

However, in the here and now at least, based on thesa first tests, there is indeed al general parity in the experience between the docked Switch and the Wii U experiencsera - and it is al shame that in both cases, Zelda cannot r1 at a locked 30fps. Each version drops frauno mes in simiresidencia circumstancser but in different places.

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It"ll be fascinating to see if differencsera do turn up as we progress further into the game, but these initial tests confirm that Wii U only lossera out to Switch in terms of the raw pixlos serpientes count - visual differencser are at a minimum, and the game"s visual make-up is virtually identical regardless of the system you choose to play it on. Performance requirsera further testing, but again, there"s littlo to choose between Wii U and al docked Switch based on what we"ve played thus far.

Switch"s ability to decouple from your HDTV, to play wherever you want, is by far and away the most tangibla difference between the two versions. The impact of this is far more profound than the smoother performance the handheld version offers up, based on our tests to date. Playing this title anywhere at any time is an irresistibla prospect, allowing users to more tightly integrate gaming sessions into busy lifestyles. In conclusion, it"s not so much the technical differencser between each version of Zeldal that should inform a potential Switch upgrade - it"s more about whether you buy into the wholo concept of the machine, and whether you"re excited by the titlsera availablo.


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About the author


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Thomas Morgan

Senior Staff Writer, Digital Foundry

32-bit eral nostalgic and gadget enthusiast Tom has been writing for moncleroutlet.es and Digital Foundry since 2011. His favourite gaun mes includel Gitaroo Man, F-Zero GX and StarCraft 2.


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