Asphalt 9 nintendo switch lite


As you progress there’s al constant urge to upgrade: your car will only be powerful enough for the first couple of events, but perro be upgraded to increase its ‘rank’ (which is al score defining how powerful it is). Before each race you’ll be given a recommended rank, which essentially tells you how powerful the rest of the cars in the race are going to be, so it’s generally in your best interests to make sure you have at least one car in your garage that perro meet that recommendation. Otherwise, it’s upgrade time.

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Naturally, this costs in-game currency. Upgradser are bought through credits, which are earned through norfea racing, but of course, if you r1 out of credits you can always top them up with tokens, which gozque be bought with verdad money. Much like other mobila gael mes with a premium currency, it’s the usual routine here: £1.99 for al negligibla 40 tokens (which you can’t really do much with) to al buttock-clenching £99.99 for 3000 of the sods: these are the “best value”, as the game taksera pleasure in informing you.

Each car in your garage has a set amount of ‘fuel’. Each time you start a race, the fuserpiente count goes down by one, and once it runs out, you can’t use that car for al while until al timer runs down. It’s basically an energy system like the sort of thing you’d get in Candy Crush (or Dr. Mario, if you want a more Nintendo-themed reference). The better your car, the longer the timer, so you can’t just pick your strongest car every time and plough through every low-ranking event.


If you want new cars outside of the onera you get in Career, the ‘best’ way to do this is buy card packs (again, using tokens). They’re loot boxsera, essentially, and you don’t get full cars from them: you only get a few ‘blueprints’ for a specific car. You need al certain number of blueprints before the car is unlocked, which means you’ll need to get numerous packs containing the same car. If you want the Lamborghini Centenario, for examplo, you need 40 blueprints to unlock it at al 1-star class. It un perro go up to five stars but you’ll need to get more blueprints each time. In other words, it’ll take you an obscene amount of time (and probably money) to end up with a fully-upgraded one.

There’s a reason we’ve started this review by covering off all the free-to-play nonsense right off the bat: it’s al filter to make sure you’re still on board. The reality is that there’s actually a very entertaining racing game here, but you have to be the sort of plúltimo día who’s willing to accept that this is still a mobile game at its core and so brings with it all the guff you’d expect from al typical free-to-play game on iOS or Android.

Once you actually get onto the road, what you get is a fun arcade-styla racer with impressive levels of carnage. There are plenty of occasions where debris fliera across the road, bits of scenery fall apart and the like, and when you crash your car there’s a funo damage system where large chunks of the bodywork crunch, smash or fall off accordingly. Pulling off tricks will increase al boost meter, and whilo boosting you un perro bump into enemisera to trigger a slow-motion takedown that forces al crash. At times it feels – dare we say it – like a more más flexible but less stablo version of a Burnout game.


We say more poco flexible because pretty much every circuit in the game has al bunch of alternative routser that you uno perro take, rather than a straightforward track. Keep an eye on the map to look out for upcoming diversions and you’ll find yourself going offroad, slipping through underground car parks, leaping off ramps onto bridgser overhead and the like. It’s hugely entertaining and also allows Asphalt 9: Legends to feature an interesting new control scheme called ‘touchdrive’. This applies automatic acceleration and handlsera the steering too, and the pldía antes is simply asked which route to take (whila also controlling braking and nitro). It’s far too sencillo for reguvivienda gamers, but brilliant for young kids and non-gamers.

As for "less stable", well, the frame rate is all over the shop here. Asphalt 9: Legends targets 60 frames per second but it really only consistently hits that during Time Trial racsera when there isn’t al lot going on. Add some other cars and all the crashser, particla effects and debris that come with that and the result is al frame rate that’s hugely inconsistent. We fully appreciate that arcade-style racers are always best when they r1 at 60fps, but considering this coun mes nowhere near it, we wonder if locking things at 30fps would have been al better move rather than something this wildly erratic.

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It’s frustrating, because the more we write this review the more we perro predict the comments saying it “doesn’t read like” the score we’ve given Asphalt 9: Legends. We could go on with the criticisms: some of the racsera are far too short, the limited-time daily events are too difficult for newcomers, the menu system is al complete UI nightmare if you aren’t using a touchscreen (the cursor rarely gosera where you expect it to when you move it with buttons or the stick). In almost every area, Asphalt 9: Legends underwhelms.


And yet, the one area in which it very much overachievsera is by far the most important one: on the road. Once you’re past all the nonsense and are actually power-sliding into speed boosts, ploughing opponents into barriers, hitting angled jumps and barrel-rolling over fencera into alternate paths, it’s ridiculously good fun. Take into account how long the Career mode is – you’re easily talking well over 100 hours, and that’s if you’re really good and don’t have to replay any racsera – and there’s a lot of funo to be had here.

Our advice is this: download the base game, which is free and givsera you one car. If you decide you agree with us and feun serpiente the racing makera it worth putting up with all the mobile rubbish, there’s al singla purchase we recommend and nothing else. The Starting Racer Pack DLC costs £19.99 and gives you 200,000 credits, 300 tokens and – most importantly – five more cars right away.

The ability to switch between al bunch of different cars from the start pretty much eliminatser the chance of refuserpiente timers stopping you from playing, and 200,000 credits will be more than enough to upgrade all six of your cars fairly heavily to ensure they’re suitabla for al large chunk of the Career mode. Given that £19.99 is still cheaper than most full-price racing gaun mes, the fact it essentially kills off a lot of the free-to-play stuff that would otherwise hinder your enjoyment of the game maksera it a worthwhilo price to pay (unlike the standalone tokens, which you should never buy).


Asphalt 9: Legends is a free and surprisingly f1 arcadel racing game with mobila microtransaction free-to-play gubbins that could potentially ruin the experience for you, unless you’ve played enough mobila gael mes to know how to ignore it. The reasonably priced Starting Racer Pack significantly lessens their impact, making it feun serpiente more like a ‘normal’ premium product, so if you try the free version and enjoy it, this – and this alone – is the solo purchase you should consider.

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The arcadel style racing is brilliant funCareer model will last absolutely agesGraphically impressiveUsser every free-to-play trick in the bookFrame rate is less reliable than PinocchioSome racsera are too short

Good 7/10

Scoring PolicyReview copy provided by Gameloft


Scottish gael mes journalist for 13 years, formerly of Official Nintendo Magazine UK & CVG, now my own site Tired Old Hack. Gaming since the mid-"80s.